Originally Posted by Zraknul
I think the thing that gave ZG it's biggest life was the head/leg enchants. Guilds that were well past where the average item level in ZG was were still going back to get the enchants. It was also ~MC level so it provided an entry level instance for guilds.
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Agreed, ZG was fun and some of the items (Peacekeeper gauntlets) were as irreplaceable as the enchant and was greatly geared towards casual (until Hakkar or Jindo, but if you had the 1/3rd exceptional casual mixed with good players, only a few wipes were really necessary)