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For us the vast majority of traps are simply inaccessible. We tank near the right pillar (if you are the raid looking at him toward the wall). Maybe its a bad spot - but they end up either in the middle of the room, behind the pillar, or completely inaccessible near a wall (without antikiting and probably healing).
And only had 1 trap that was essentially reachable in roughly 10-15 traps.
Moving the boss when a demon is imminent, and a risk of the heal hitting the raid when it is over seems to not make it worth using necessarily. I'd think you're far more likely to wipe due to illidan being in a bad position - or moving out of healer range - or having the warlock tank be forced too close, than doing double dps for a few seconds, with risks of buggy effects after.
Remember when guilds didn't flip Nefarian on phase 2 during rogue calls? I think this is worse by a lot.
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