|
<- Sytadel's (Maynard's) pvp partner.
We had an interesting set of 3 matches vs a mirror match druid/rogue team and won all three times. They were combat swords, I'm mutilate. They were pretty interesting though.
First game took so damn long Sytadel was able to use innervate twice (and it takes him a while to even need it in the first place). It was finally won through use of expose/rupture followed by a ks>kb>mutilate combo.
The second and third games were won by catching their druid in PvE gear which they switched to so that they could keep up the heals and poison removals.
One thing of interest that I noticed though with AR was how simple it was for me to waste their cooldown by simply saving a few cooldowns for when they pop it to kite the other rogue around, effectively nullifying the effect of their AR as opposed to cold blood, which I find is quite useful as it seems getting that burst in windows of opportunity can be the difference between a win and a loss, and generally can't be wasted as it's an instant dose of burst. I only got below about 20% once when I got lazy and took an entire AR worth of sinister strikes, but even then a CLoS to get rid of wounding and an ns/heal from syt, which was probably the only time he even needed it all 3 games, put me far out of death's reaches.
From these and other examples, I've found it seems I just have so much control and ability to burst during said control that i otherwise don't get with combat. The ability to target switch also helps when such a switch is needed too.
Edit: While it's true that their druid had died in the second and third games due to wearing PvE gear, if they had been in PvP gear they simply wouldn't have been able to keep the other rogue alive for such a duration
Last edited by tau : 08/31/07 at 9:20 AM.
|