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Old 08/31/07, 4:02 PM   #102 (permalink)
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
I paired my druid (8/13/40 feline swiftness) with a guildie's main Demo-warlock. The warlock is our raid caster tank on fights like Leotheras/Capernian so his damage mitigation and hp totals for a clothy are formidable. He used to start with a felguard out being that it's the top talent pet, but we've had much more success once he switched to felguard. As my druid adds gear (I'm wearing 3 "of stamina" greens to keep my hp up), we're moving up in rank (166x, 27-13 overall or some such).

Playing in a mid bracket, we've played a couple types of teams. Mage/Warlock gib team, Warrior/Paladin, or DPS/Druid. We've seen maybe a couple shaman, no holy priests, and, thankfully, only a couple outlast matches of which we only lost one (any match where my innervate CD comes up again).

I know a lot of guys are putting a point in ToL for raiding, but how would you evaluate Feline Swiftness vs. cyclone range? I get focused a lot so I took the swiftness to be able to hide my mana, run away, and break combat stealth. Right now, one of our key strats is rooting warriors behind columns/los and moving the fight away from them. The feline swiftness helps this a lot. I don't think I'm a good enough player to make sufficient use of the bonus range other than in the BE arena where we're often fighting caster dps from one side and my warlock in the middle with me keeping at max range.

Also, as a resto druid wearing only healing gear, do you guys attempt to DPS at all? I cast offensive spells (other than rank 1 spam) rarely and almost never before 1 player on the other team is dead and we're about to win.
 
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