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We have a reasonable mix of "hardcore" and "casuals" in our guild. We might be unusual, but most of us work and/or have families to look after so we limit our raid days to 4 progression nights a week and always end before midnight server time.
Having said this, we hammered raiding before TBC and were on a 5-6day schedule so our expectations of progress are pretty high. The main issue for us is that we are riding the fine line between keeping those who want progress and those who can't or won't raid for longer hours all happy. Add to that a finite server pool of experienced player and it's a tough job to hang on to your best players on our server - there are no shortcuts to experience and no substitute for ability.
We have more of less settled on a pool of 30 for learning new bosses - these are the players who can learn encounters quickly and consistently perform well. We rotate the other more casual players in on bosses gradually so that the raid maintains its strength and doesnt wipe needlessly on already-learnt encounters. This means also that the regular raiders can take a break to avoid burn-out or if work/family committments get in the way wiithout having to rotate too many "hardcore" players who desperately want a raid spot every night.
At the moment I think we are keeping everyone happy in the main and we are 6/6 in SSC, Alar/VR down but it's not easy balancing it all. If we have too many "core raiders" unavailable the raids are noticeably more difficult and progression slows down to a crawl.
I'd have to say that ability is a lot more important than whether the person wants to raid every night of the week. I think every guild has those few players who out-heal/out-dps/out-tank the rest regardless of gear levels or how often they raid.
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