Thread: Spellsurge
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Old 09/07/07, 4:20 AM   #120 (permalink)
Braque
Von Kaiser
 
Dwarf Paladin
 
Turalyon (EU)
Yup, as everyone knows, the true win is to get both Spellsurge and +81 healing and a weapon swap mod. I just want to take a moment to defend my post and reply to this:

Originally Posted by Shocktar View Post
Edit: Braque, just using arbitrary numbers (5 for 81 healing, 1 for spellsurge) so your final product comes out even is extremely flawed logic. There's no 'math' or 'theorycrafting' in that post whatsoever, just a bunch of numbers you decided to put there so support your argument. What if I value 10mp/5 (very roughly equivalent to spellsurge, slightly more powerful, unless there's a 100% proc chance) at MORE than 81 healing? Or less than 1/5 of 81 healing? There's just no good foundation for that post.
The point of my post was NOT to say the two enchants are equal, but to explain the reason why it feels like stacking Spellsurge is more powerful, when it's not. It doesn't matter what numbers I use for the value of the +heal vs the value of the mana regen, because the net gain per mana user per enchant is fixed, it's just the way that value is distributed around the group when considerign it as replacing +heal. Plug whatever numbers you like into it, it makes no difference, its just easier to understand of the the numbers balance.

Obviously I didn't do a good job of the post because you didn't understand it, but its foundation isn't supposed to be "math" or "theorycraft" (of warcraft game mechanics) but good old fashioned "game theory".
 
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