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And my point was that that's not true, because you can have the best of both worlds. The more people that have both spellsurge and 81 healing (or 40 or 54 dmg enchants), the more benefit each enchant has, in large chunks.
For example:
With 10 mp/5, it will take me 300/((10/5)=2 Mana/sec)=150 seconds before I get enough mana to cast another 300 mana spell. With 20 mp/5 (two people in the group having the enchant), it takes 300/((20/5)=4mana/sec)=75 seconds before I can. The math continues.
My point is, if I get enough mana to cast 3 more Gheal7's during my cast-cancelling on a tank with 2 spellsurges, and I get enough to cast 6 or 7 during the course of a fight with a full group of spellsurges, that's a real added benefit to more surges.
You are correct that each additional enchant provides a linear, and not logarithmic benefit, but the ability to not have to sacrifice a significant amount of +healing means that each enchant gets a decent amount of benefit.
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