Originally Posted by Safid
My guild is currently stagnating on Magtheridon and I wonder if it's because we still try to run KZ so much. We have one day for Gruul, another day for Magtheridon that gets lousy attendance, and then 2-3 days for KZ -- sometimes running two raids each.
When people started to actually progress in 25 man content, how much did you run KZ anymore? I know it's essential in getting people up to an acceptable baseline level of gear, but in my case it seems like spending this many days raiding is just sapping the will of a lot of my guild members.
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I'm the leader of a guild that just downed Mag. FYI, we did VR first. Our DPS and tanks are great, and the trash drops interesting items (which motivates people), so VR seemed like a more a attractive option. After our second VR kill we went to Mag, and killed him on our 6-7th pull. If you need some tips on Mag for a casual guild, feel free to contact me. I will not rehash that all here.
One suggestion I really think helped our guild was to have a flexible schedule. Have people signup for days, not raids. Then plan the more difficult stuff for the days you have the best players. Huge huge difference on raids, bosses started dying much easier, and raids went much faster. The less skilled players also started to improve, so they would get invites. WWS is a huge benefit to provide an objective measure of performance, and reduces the complaints about descrimination.
We are now doing KZ biweekly, and will drop it totally after we make some progress in SSC. After it has been dropped for a few weeks, I plan to revisit KZ from time to time to hopefully gear a few of the newer folks, or find that certain item that never dropped. The gear from SSC and Mag should make it much easier.