Originally Posted by Brute
I am guessing that they'll have to reduce the snare duration because otherwise we're back to the good ol' 'snare lasts longer than cooldown' problem back from frost shock 1.0. Either that or they'll have to seriously increase the mana cost.
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Remind me why this is a problem again? Whenever I fight a hunter, warrior, rogue, etc., I am permanently snared unless I get BoF or use my trinket at an opportune time. WoW isn't balanced around 1v1, and even if it were, every class has multiple answers to frost shock kiting that simply didn't exist back in the old days pre-DR.