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"Time to death" is generally calculated as a percent, not an amount. DPS having diminishing returns, but that makes the time-to-death ratio linear. If you want to, you can think of time-to-death as time-for-XXX-damage, or spd (1/dps) times some big number of seconds so it's not a stupidly small fraction. Seconds per 1k damage sounds like a reasonable metric.
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