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Fantastic post. Great summary, and very useful. A few suggestions below.
I think it would be valuable to indicate which pieces of t4 are the most valuable to keep for the 2pc t4 bonus, since it is one of the most common questions people will have. Apparently it's helm and shoulders preferrably, then I'm not sure.
Re: Raven Goddess I know it's obvious but maybe add something about the fact that you have to be in a full melee group for it to be valuable. Since we don't get WF procs, I often see that the melee group in a 25-man raid is 2x dps warriors + 2x rogues + enh shaman. And the druids are in another group with a couple other melee characters, maybe tanks. In which case the benefit of the Raven Goddess goes way down. And maybe add something about idols for bears, with Raven Goddess being situational, and Brutality and Wild being quite good with a preference for brutality especially in infinite rage fights. In particular remind everybody that Ursoc is crap.
Re: trinkets, I thought the Darkmoon: Crusade was also quite comparable to some of the trinkets you quote (i.e. somewhere around 115-120 AEP). Maybe also add something about the 2 main variants of trinkets: user-triggered, and RNG-triggered - and how druids seem to have split opinions on this issue, with RNG-triggered trinkets often looking better on paper, but some druids preferring to have the control of when the on use effect is triggered as to not lose any on use uptime. Also in the summary maybe just say to check the list above, because some high-ish trinkets are not that good, e.g. Living Root.
In the summary, for feral weapon skill I would emphasise the sweet spot at > 19.5 rating (where you get exactly +5 weapon skill) which gives the best value for money (3% hit and some -dodge).
Maybe rephrasing the WF part in the summary to make it clearer, I would start with "WF doesn't proc in cat form, but wouldn't be overpowered..."
Finally maybe a bit of a newbish reminder, but re: enchants it might be worth reminding people that weapon "on hit" enchants don't work in forms, and that armor enchants/kits are not multiplied by bear form.
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