Originally Posted by Ubok
Not true, for some godawful reason it´s still a spell and can therefore be resisted (which it does quite often). On another note, you might want to include the [Glove Reinforcements] that are coming in 2.3.
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I'll take your word for it, then. That seems a little buggy for a physical ability to resist, but when did anything about the spell system make sense, eh?
Originally Posted by Chicken
I'd appreciate if an Alliance paladin could post a few details on how Seal of Vengeance works exactly, mostly looking for information on how it's procs works, and it's scaling. I do know a few basic pieces of information (That it's PPM based for example, and that it's potentially nice on fights with periodic aggro clears), but that's about it.
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Seal of Vengeance is approximately 20 PPM. The proc can only trigger on a successful melee hit, and the proc can be resisted seperately. It stacks up to five times - refreshing the duration every proc - each stack does a base of 30 damage per tick, and each stack gets (roughly) a 4% spell damage coefficient per tick. It ticks once every 3 seconds. So that 5 stacks maximum, each stack gets 5 ticks, 4% per tick means a 100% coefficient over the 15 seconds at a full stack. I verified these numbers on Live just now.
When you have five stacks on the target, procs will instantly deal 2% of your spell damage to the target.
The Judgement deals 120 damage per stack currently on the target, and receives a normal 42.86% coefficient for an instant attack, regardless of how many stacks are present.
Much like how you can stack up absurdly high rolling Lifeblooms with trinkets and Power Infusion, you can get absurdly high Seal of Vengeance stacks by having damage trinkets, Avenging Wrath, or Power Infusion present when you apply the first stack of Holy Vengeance. So if you had an Icon of the Silver Crescent on my gear (493 spell damage, plus 16 from Improved Divine Spirit, plus 80 from a Holy flask, plus 23 from food, plus 40 from weapon oil; 850 total with the trinket up), with Power Infusion and Avenging Wrath up when I applied my first stack, it would tick for 436 every 3 seconds (276 TPS).
The big weakness of Seal of Vengeance, however, is its inconsistency due to its proc-based nature, which is further compounded by how fast tanking weapons tend to be.Assume you're using a Gladiator's Gavel at 1.6 speed, so the proc rate is ~ 0.533% per hit, you are missed, dodged, or parried about 15% of the time, and the proc resists 17% of the time. That means any given swing only has a 37.6% chance to proc Seal of Vengeance, which isn't all that hot in fights that may also contain an element of movement.