Originally Posted by Prinsesa
You forgot to factor in the base 5% miss rate, which would make the uncrushability requirements 62.07% without the Libram, or 67.4% with it.
You also might want to add this macro, which will accurately display your current avoidance total. Put it on a button, activate Holy Shield then push that button to determine if you're uncrushable or not:
/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance()+GetParryChance()+5+(G etCombatRating(CR_DEFENSE_SKILL)*150/355 + 20)*0.04,1,0.5,0)
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My numbers are correct actually, I did factor in the base miss rate, but forgot to take into account the base miss rate isn't shown on the character screen which in turn makes my post a bit misleading. The macro is a nice addition though.
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I'd like to throw in that if you're not going to tank any level 73 mobs, then your defense target is 485, instead of 490. Also, mobs in resist fights do not crush (do we have a comprehensive list of this? I think Illidan doesn't crush either).
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I should add that.
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Don't you mean Avenging Wrath?
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Yes, I did. Will fix.
That's a good idea to add once it does become available through honor yes. It'll probably be the fastest to get epic tanking weapon at that point as well.
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Originally Posted by Cathela
A section on fight-specific notes. A lot of people posted in the old thread asking "I'm about to start tanking _______. What should I do?" I'm thinking specifically about some of the trickier fights like Hydross, Voidreaver, Al'Ar, Leo, and maybe Morogrim and even Prince. This could have like a paragraph for each fight summarizing the gearing and tactics for the fight, and then links to the posts in the old thread where people discuss them. I'll work on this too, unless you want to dig these up yourself.
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That's a good idea too. Fits well under the tanking advice section. I was actually kinda planning this, but only got around to writing some generic advice to start with.
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A section on armor. Something evaluating the relative merits of armor vs stamina. Someone did this in the old thread; I'll try to dig it up and make it pretty.
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That would be deeply appreciated as well.