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Old 10/15/07, 11:25 AM   #13 (permalink)
 Anias
Solution complicated; Dispense enlightening graph.
 
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Blood Elf Warlock
 
Mal'Ganis
Originally Posted by Malan View Post
I don't think that's a big deal at all. There's a meta map modification leveling guide by a guy named Braxis that does just this - he plots out the quest locations and has them connected in a linear fashion. You obviously can't just follow the line over terrain, but that's not the point of the line really - its not a line to be followed, its more like a direction indicator to the next area.
There's a larger problem, which is that many quests are linears, with "do this, then do that" type structures.

ant colony solving for the path will frequently arrive at "that" before "this". It's probably possible to anticipate this with some clever node building, but it's still an issue.

I'd put off my for-personal-use braxis style guide until cartographer had settled on a framework, but had become resigned to having to do the path optimizations on my own. Anyone more familiar with cartographer care to weigh in with your opinion on when the framework/module methods will be stable?

Xin: Is there any plan to allow importing routes? If so I'll focus on standardizing my notes on a sane format, rather than recreate the wheel.

Originally Posted by Vectivus View Post
Alternately, the "epic quest line" should require mouse turning, max distance camera, key-bound macros, strafing, and the ability to correctly spell ridiculous.
 
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