Dear Nite_Moogle, I certainly don't want to appear as your enemy.

There is a thread right here which discusses weapon skill and expertise. Those guys at least assume that expertise will remove dodge and replace it by a MISS - effectively raising your hit cap ...
I seriously HOPE that you are right. But honestly, don't you think this would be rather overpowered?
2 meagre talent points would result in
-4 dodge (especially effective for yellow damage)
and +4 hitrating for white damage.
This would precision look ridiculous, as precision is basically important for white hits (assuming you already have 9% to hit from your gear) and costs 3 talent points for 3% to hit ...
I would love to believe you, but I fear this won't happen.