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Old 10/18/07, 2:45 PM   #4029 (permalink)
 Rob
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Draenei Shaman
 
Burning Blade
Originally Posted by Malan View Post
Rob - I see what you're saying about the 28% Astral Winds value. I went to change that and realized that all the math below that will need to be changed as well, but I really don't understand where Panny got some of those values since he skipped a lot of the derivation when he posted it here. Can you lend a hand and clear up what that section should look like now?

Also Pitbuller just sent me a PM with his calculations from this post - Enhance Shaman: The Collected Works of Theorycraft, Vol I
Is there a consensus on this?
He states:
Tackling these one at a time, the MH/OH DPS->AEP first.

I decided I wasn't going to try to build a model but test this experimentally using Yo's sim.

Begin Experiment
Baseline
1600 AP, 30% crit, 17% hit, 0% haste, 0 –AC, 97.5 DPS 2.6 speed MH/OH
1000 hour sims

Examine effect of AP on DPS
1600 AP = 993 DPS
1650 AP = 1006 DPS
1700 AP = 1018 DPS

Reset to baseline, examine effect of MH DPS on DPS
97.5 MH = 993 DPS
100.3 MH = 999 DPS
103.0 MH = 1005 DPS

Reset to baseline, examine effect of OH DPS on DPS
97.5 OH = 993 DPS
100.3 OH = 997 DPS
103.0 OH = 999 DPS

Reset to baseline, attempt to find lowest AP which will give 1005 DPS.
1645 AP = 1004 DPS
1646 AP = 1004 DPS
1647 AP = 1005 DPS

Reset to baseline, attempt to find lowest MH DPS which will give 1005 DPS.
102.1 MH = 1003 DPS
102.4 MH = 1004 DPS
102.6 MH = 1004 DPS
102.8 MH = 1005 DPS
102.7 MH = 1005 DPS

Calculate MH DPS AEP
(1647 – 1600) AP = (102.7 – 97.5) MH DPS
47 AP = 5.2 MH DPS
9.03 AP = 1 MH DPS

Reset to baseline, attempt to find lowest AP which will give 999 DPS.
1620 AP = 999 DPS
1617 AP = 997 DPS
1619 AP = 998 DPS

Reset to baseline, attempt to find lowest OH DPS which will give 999 DPS.
102.0 OH = 998 DPS
102.2 OH = 998 DPS
102.4 OH = 998 DPS
102.6 OH = 998 DPS
102.8 OH = 998 DPS
102.9 OH = 999 DPS

Calculate OH DPS AEP
(1620 – 1600) AP = (102.9 – 97.5) OH DPS
20 AP = 5.4 OH DPS
3.7 AP = 1 OH DPS
End Experiment

So, what did we learn? Pitbuller's estimates seem fairly accurate. These experimentally-derived numbers are subject to a certain amount of error, and on the MH we experimentally found that AP is less important than Pitbuller's equations say, while on the OH we found that AP is more important than Pitbuller's equations say. Therefore I'm tempted to chalk this up to random error and just go with Pitbuller's estimates. You might want to link to this experimental analysis as well when you include the info in the main post. Additionally, these equivalencies were found using 2.2 mechanics: 2.3 mechanics will increase the impact that AP has on DPS (due to shocks) and therefore lower the AEP of MH/OH weapon DPS.

Important Addendum
This does not mean that 8.48 AP = 1 DPS; this means that 1 MH DPS is 8.48 AEP.

The key difference is that 8.48 AP will in fact increase your DPS by more than 1; just as 1 weapon DPS will increase your overall DPS by more than 1. (To realize why, imagine that 1 weapon DPS increases your DPS by exactly 1 after glances, misses, dodges, and crits are accounted for. Now throw in Flurry, WF procs, and Stormstrike and realize that the weapon is hitting more often than the tooltip says it is, so you gain more DPS from the nominal weapon DPS.)

Last edited by Rob : 10/18/07 at 2:55 PM. Reason: addendum
 
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