Originally Posted by Grungo
How would you propose handling the vast differential of gear that exists at level 70? Would a T6 equipped level 70 character scale down to the same "power level" (for lack of a better term) as a level 70 in dungeon blues?
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That's how I'd handle it myself, yeah. In fact, let's say you're scaling down to join someone in Deadmines. I'd scale a level 42 in Scarlet Monestary gear, a level 60 without the expansion in AQ40 gear, and a Black Temple raider in full epics all down to exactly the same power level.
One way to do it is just to cap stats. "At level
x, you can not gain more than
y points of int from gear. Anything beyond that is temporarily truncated, similar to what rez sickness does to your stats." Do that for all stats, including mp5, rating, spell power, everything. I don't imagine that would be
that hard to implement as a debuff. The harder part, I think, is what to do about talent trees.