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Old 10/29/07, 12:24 PM   #23 (permalink)
Caligula
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Originally Posted by ebbv View Post
The problem is 99.999% of people would rather just walk into SM as their level 70 in full BT gear and demolish the instance than flip a switch to purposely nerf themselves just to make it "appropriate difficulty".
Pretty sure this has nothing to do with the fact that people want to play with their friends at appropriate gear/skill levels without A) ruining the exp gains which furthers the problem of playing with friends to help them level/quest and B) removing the challenge from the encounters. I'm not sure how you could say that everyone would rather "demolish" the instance when multiple people in this thread have claimed otherwise.

In my brief stint in EQ2 I was able to experience a similar system where you can temporarily drop your level to quest. It was very helpful for my max level cousins to be able to run quests with me and still maintain exp gains, allowing me to advance, while not ruining the fun completely by having their character 1 shot every mob.

Yes, it would require a lot of coding, however, there are many "hardcore" players with real life "casual" friends (myself included) that would enjoy, and use, a mentoring system. Obviously blizzard is keen to such ideas considering the announcement of the leveling changes in 2.3, I wouldn't be quick to say "blizzard would never do this because of the work involved".

edit: Douglas is a bit quicker and more eloquent than I.
 
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