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Keep in mind, City of Heroes sidekick/examplar systems were far from perfect and ripe for exploiting.
It was commonplace to use the system for powerleveling. Dragging lowbies around with high level characters or into farmable instanced missions led to plenty of ignoring the "content" and speed leveling. We'd even examplar high level characters down to blow the content at high speeds, becuase the level reduction power scaling definitly did not work properly.
Even if Blizzard was able to implement the scaling in a decent way, there's still gonna be a drastic difference in the effectiveness of a lowered level cap charcter then an actual level character in standard gear.
Such a system is ripe for exploitation, and with WoW's illegal farming/gold selling/account selling markets, I can't imagine how horrible it would be. CoH had nothing compared to the population or the markets that WoW has, and I still remember the siege of people who needed "bridges" for Powerleveling, or other sidekick/examplar exploits. The number of game changes based on such system was huge.
While the ability to team and play with friends throughout the game before the level cap is challenging at best and impossible at worst, I think trying to emulate what City of Heroes has done would be detrimental to this game as a whole.
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