Originally Posted by Vectivus
Asking the WoW development team to re-engineer the scaling process so that it can be applied in reverse because your friends refuse to cooperate doesn't seem entirely like it would be time well spent on Blizzard's part.
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And this is where I
completely disagree.
There are pre-endgame casual players out there who, if pressured to play in a less casual manner, will instead simply
quit. Some already have. Trying to get them to "work harder" won't work. They don't feel they should have to. They'd rather go play a console or card game instead. That is not good for Blizzard, as it lowers their revenue, subscription figures, et cetera.
Indirectly, it's not good for the more hardcore players either, because the more people playing WoW, the more resources can be put into the portions of the game
they like, and the less people playing WoW, the more likely it is that someone -- Blizzard management, Vivendi management, whoever -- will start messing with things to try to "fix" the "problem", and I'm not optimistic about how that might turn out.
Something like a mentoring system would keep more of those players playing WoW for a longer time, and playing more
of it when they do, no? On my own, I can think of four subscriptions (people I know personally in real life) that would still be active if a system like this were in place.