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Taken at face value it shouldn't be that hard to implement and other games have certainly done it. FFXI - my main mmo before wow - had instanced content simply reduce your level and most players kept properly twinked L30 and L50 gearsets banked. I think the main issue is the potential time it might take to implement an inherent scaling, which I couldn't really begin to guess. At this late date it'd certainly be non-trivial. I'd be very happy if it was done, I like doing the lower instances with decent groups but right now it's very rare that 4 other people I know have alts the same level as the one I happen to be playing.
As for alternative solutions, the easiest possible I can think of for WoW would probably be to instead of only allowing players to create L1 alts allow character creation of characters at any level between 1 and [highest level character of that class you have on server] - 10 or so. The problem would then be reduced to a couple hours spent generating apropriate preset gear for all classes & levels and then either forcing some sort of semi-significant deposit for retrieving said gear or making it unsellable & undisenchantable.
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