Originally Posted by JohnLocke
Find something else to do until they're all level capped, then play together. It's nobodies responsibility but yours and theirs to make sure that you stay at the same level, and it's not so difficult a task that you have to ask Blizzard to program some method into the game to do so.
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You obviously have never had friends join the game some time significantly later than you whom play at a substantially more casual pace.
Your solution here is basically "Suck it up till they hit max level." You're missing a whole lot of the argument. A lot of people find WoW fun because you get to play with others. For me, it's a way to stay in contact and interact with friends across the country. Right now, the only way for me to play with them is to
completely dominate their play with one of my 70's, which isn't very rewarding for either the helper or the person being helped. It becomes less of playing together and more welfare leveling to get to the "cool stuff" at level 70. That's fine, it works, but it makes the game less
fun for all parties involved.
The analogy with the different age levels was good (i,e, grandma, pops and son won't be able to do every fun activity together), except that it neglects the fact that there are fun activities that all 3 can do at the same time without one completely dominating the experience( cards with my grandparents). Right now, that option isn't available in WoW.
I guess my main point is that something of this nature would make playing with real life casual friends more fun (or hell, even helping my hardcore friends alts). Is it necessary? Of course not, WoW has 9 million odd subscribers, so something must be working. Would it make the playing experience significantly better for a substantial amount of people if it was implemented? From my experience, and that of my friends both in real life and in-game, that answer is a fairly resounding yes.
A final note. I think it would be in Blizzard's best interest to implement something of this nature. A game like WoW dies off without a fairly constant stream of new subscriptions. And focusing everything on new, high level content, while being great for those of us enjoying it, basically boxes out new subscribers. Telling people "You're going to have 15ish game-days of content that isn't that enjoyable and we're not focusing on before you get to do the cool stuff" (my main took 20-odd to get to 60, think that was fairly average for people I knew) doesn't accomplish getting new people hooked at all. 2.3 is addressing this somewhat, but that doesn't mean that that's all Blizzard should do.