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Old 10/29/07, 5:53 PM   #62 (permalink)
Darjin
Glass Joe
 
Troll Shaman
 
Medivh
Originally Posted by JohnLocke View Post
This is the question, and I really don't think the problem is as big a deal ("resounding yes") as you make it out to be. Would it make life slightly easier on a very small portion of the player base? Absolutely. Is the relief that it would bring on the portion of the population it applies to worth the development time? I think the answer is a resounding no.
Yes, we understand that you think that this benefits a small population and that the cost isn't worth the benefit. You've already made your point, it isn't helping that you are just repeating your opinion ad nauseam. Its apparent to me that, just from the replies on this board, that people would be interested in this feature and are interested in discussing how it could be done in the best/simplest way possible. Just repeating how you think its not worth the time isn't adding anything to this discussion.

Back on topic: I think that scaling is complicating things a bit much. I think that either the idea of premades or simply pre-set stats accomplishes the task at hand, to play with friends at a power level roughly equal to what the dungeon was designed for. This way you can simply (through debuff or premade) set stuff that doesn't exist pre-TBC (spell haste/penetration) to zero and not have to worry about it.
 
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