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An easier way to handle huge level differentials between friends who level at different paces is to speed up the levelling process, so that it's much easier for everyone to reach the level cap. This seems like an easier option in terms of cost to programming and development. You might, for instance, make it so that less content in the lower levels necessitates grouping (by removing elite quests), increase the XP gain from quests, and decrease the XP required to level.
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