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Old 10/29/07, 6:38 PM   #69 (permalink)
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by Vykromond View Post
An easier way to handle huge level differentials between friends who level at different paces is to speed up the levelling process, so that it's much easier for everyone to reach the level cap.
And it might work. We'll have to see. I'm not certain. I am going to give it a chance, though -- when 2.3 hits, I'll buy a one month card and see how things play out. Kudos to Blizzard for making the attempt. There's a lot of good stuff in 2.3, and it might be enough to bring me back. It's certainly enough to get me to take a serious look again.

It does presuppose that people are interested in hitting the level cap, however. I've known plenty who were not (like the fellow in my guild who has been playing for over two years, does have the expansion, and has not hit 61st level yet). They want to play in Deadmines, or Zul'Farak, or Scarlet Monestary, or Maraudon.

And in fact patch 2.3 is making those instances more desirable! There's better loot in there now, including (low level) phat epix!

But... the level range they're tuned for is being narrowed. The problem of being out of sync before the level cap is, to some extent, being made more severe. Time is going to convert to XP more efficiently, so people who play at different rates will separate from each other in level faster. And at the same time, a proper party for each instance is going to consist of a narrower range of levels!
 
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