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Old 10/29/07, 6:56 PM   #288 (permalink)
a505999
Glass Joe
 
Blood Elf Paladin
 
Kil'Jaeden
Thanks are in order to many posters in this thread. The advice is clear to understand and is greatly appreciated by a new warlock player such as myself. Seeing how arena works from the "other" end of the fear-button is quite different than I'd expected and the advice in here has clarified many of the initial frustrations I've already come across.

This is another advice request. My 2v2 team has a problem against rogues and warriors.

We are a 41/20/0 Paladin and a 25/36/0 Warlock. My toon is the warlock, in this case. Neither of us have over 50 resilience. The pally gear is T4/5 PVE oriented. The lock gear is only 9200 HP and 500 SDMG self buffed w/kings.

What I've gathered from the thread so far
(1) VS A ROGUE/HEALER
(a) Open with COX+Dots on rogue and COT on healer, felpuppy on healer
(b) Get Freedom to kite rogue out of LOS from healer
(c) Pally stun on rogue
(d) Fear rogue, then drain mana healer
(e) on rogue-fear-break/trinket/COS, fear healer
(f) Either FD-VW-Sac or BOP, fear rogue then drain mana healer
(*) repeat a-f
(g) kill rogue

(2) VS A WAR/HEALER
(a) sic felpuppy on war, shift to healer once war is in combat
(b) COW on war (no dots rage starvation), rush the healer with COX/COT+Dots on healer
(c) alternate fears between targets
(d) fake for pummel as needed with immolate, then alternate drain life and drain mana on healer
(*) repeat b-d
(e) kill warrior

This template is what I'm trying to form for a "playbook" so I can imagine the victory scenario as we enter a fresh arena game. I understand many games don't follow as planned, but with a rough outline I know what to start looking for and then I'm planning rather than panicking.

Does this match the general consensus for how a Pally/Lock would beat these two makeups? Thanks so much in advance.
 
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