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Old 10/30/07, 5:36 AM   #153 (permalink)
Daeren
Glass Joe
 
Human Paladin
 
Laughing Skull (EU)
Originally Posted by Gromweld View Post
...you know, I had never actually gone through the parses for exactly how much our warriors block for in "normal" tanking gear. I was basing my numbers off of a comment from our MT about having a "threat" set that gets his Block Value past 700. Since Block Value is a much more important threat-generation stat for Warriors I figured that wasn't much higher than his normal.

Yet again I stand corrected - I block for 420 in my high-avoidance gear, where our MT blocks for 441.

So where is all this extra damage coming from? My guess is (on bosses that can crush), the extra crushing blows that sneak through the .5-to-1 second gap where Holy Shield is between cooldown and re-application.
From going through your parses, it seems like you ate one shear on your first kill. That might make it a bit harder at least.

On damage taken, your warrior took a maximum of 11561 damage, you a maximum of 10872. He does have 4,7% more avoidance, which may explain why he's easier to heal, but it stops around that. You did not take 1k more damage per hit. Actually, on average hits taken, you had 500 less damage taken compared to him per attack on average.

So, don't knock yourself for this, it's great to see fellow tankadins achieving stuff like this.
 
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