Originally Posted by Snowy
The int talent is pretty much 5 wasted talent points, consider how much extra max mana that really gives you. There's your 5 points for reckoning right there. Having said that, why 5/5 Devo Aura? It's pretty unlikely you'll ever be running it right? You should be having Retribution Aura running if you're tanking. So switch those 5 points from Imp Devo Aura into 5/5 1-H Specialization. Read the tooltip carefully -- it increases ALL damage done while a 1-H weapon is increased. This is a strict 5% increase in your threat, so you really want to have this.
The points in Ret are fine, although you may want to either drop 2 points in Stoicism or Guardian's Favor to pick up Improved Judgement.
My paladin runs with a typical 49/12 cookie cutter spec which works extremely well for 5 mans and Karazhan. That would be the following build: Talent Calculator - World of Warcraft
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I partially agree. I personally find points in Guardian's Favor to be a complete waste, it's basically a holy PVP talent. I find that I do run with devo aura on occasion, mostly in situations where threat generation is far less useful than maxing out stamina/avoidance. But the imp devo points just aren't worth it, we don't have enough spare points to go around as it stands. Ask for a holy pally to be stuck in your group instead (if there's one to spare), as they're fairly likely to have that talent (good for MT group, arena, etc).
Stoicism seems to have little worth for PVE tanking, again seems like a PVP talent (it's rare for mobs to dispel your spells). Spell Warding is very useful to have though, as nearly every boss mob in the game does some sort of spell damage.
Reckoning and 1-handed spec are really useful threat generators. Reckoning is much more useful for MTing something than OTing (in the sense of both tanks being on the same mob, not off-tanking a separate mob), as it won't proc unless you're getting wailed on. 1-handed spec is just about mandatory though, 5% is a huge threat bonus.
I haven't had too many occasions where I missed precision, and honestly I liked having some points in intellect, although I will be removing them for 2.3. Any "free" mana I can get helps a lot with the mana pot consumption.
As far as the actual tanking goes, read the basic guildlines in the first post of this thread. It sums up pally tanking pretty nicely in about 6 bullet points

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