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I don't know if it may apply here but with my warlock team-mate we first CC the mage via fear and Cyclone to give us more room to force the rogue blowing his cooldowns (you could root, blind, feral charge, FF, etc). After that you have only two cooldown to worry about in a normal arena match, the CloS and PvP trinket, you should be able to shut him down quite easily.
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