Originally Posted by PsiVen
Now, based on some of my own WWS data on lone bosses, roughly:
45% of threat is affected by Spell Hit
35% of threat is affected by Hit
30% of threat is affected by Expertise
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Maybe I'm just being dumb here, but other than AS I don't see what +hit affects that +expertise doesn't. Clue me in?
(and if AS is 5% of your threat on a typical boss fight, I'm clearly doing it wrong.)
edit: according to the
PTR notes warrior and druid taunt is now on melee hit. We'll have to see if that means a base 17% miss rate with 1% guaranteed resists (as with spells) or if it means a 9% base miss rate that can go to 0% (as with melee).
Either way, we just went from having the most reliable taunt (due to the moderate spell hit that we normally carry) to having the least reliable taunt.
If the PTR taunt for warriors and druids is on the melee system, then most of their taunts will now be totally unresistable with pretty minimal effort gearwise. With expertise rating affecting virtually everything else that they do-- but not everything that we do-- I can't help but think that our single-target threat is going to lag substantially behind our brother tanks.
I'm glad that tank threat levels are going up overall, but I kind of feel like our dual dependence on spell hit and melee hit is going to leave prot paladins out in the cold for single-target threat this patch.
edit edit: I totally missed that RD is also on melee hit now. Guess we wait and see what the resist rates are on the Brand New Tauntness.