Originally Posted by Maynard
I'm going to play devil's advocate and argue it's not that bad. Ping can make life difficult but it's not prohibitive.
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With 500ms ping in Arena, you *cannot* hit someone who is moving at normal run speed.
As a Rogue, to do any damage on somebody I have to wait until they're charitable enough to stop so I can Shiv them or stun them. And any fight against Druid-x is an inevitable loss, as the druid will abolish the crippling poison, and then all the X has to do is run away from me and I cannot land any more blows. (DT the only slight saving grace, and Sprint only once every 5 minutes).
If someone uses the melee tactic of diving in and out while striking, and circling me, then they kill me while I cannot land a blow, if Blind is on cooldown.
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This is key. 1.5s casts are still interruptable, you just have to be a little faster.
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Well, you don't see the cast bar for the first 0.5 seconds, and you have to hit your interrupt before 0.5 seconds before the end. This only leaves you an 0.5 second window. Human reaction time is 0.21 seconds. The only way you're going to interrupt a 0.5 second cast is if you're only auto-attacking, and are lucky enough not to get a lag spike at the moment of cast (A mean latency of 500 often has a high standard deviation).
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A friend of mine plays in currently the #4 ranked 3v3 on Bloodlust
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I think you'll find his latency is sub-400 , in that zone you CAN hit someone who is moving at normal speed, and you can Sap people who move past you while you are stealthed if you are extremely precise (which I've no doubt your friend is).
Also, I'm no arena expert, but I'm guessing that with more players in the team, you will find it easier to establish control of a fight, as the other players will have stopped to engage one of the others on your team, enabling you to land an opener.