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I'd consider having you put the downfalls of druid raid healing in that section as well. If there are no clear healing assignments, our HOT's will often be over-written, it takes (just using rejuv and lifebloom) at least 3 seconds for any tangible healing to show. Also, there's a higher tendency to use regrowth more often due to the lower cast time. The nice hp/s can't be replicated in raid healing settings unless the raid is taking constant damage. It's not bad for trash, but when you're at a boss, it's not very sustainable.
Compared to a 1.5 second flash of light for 180 mana, 1.5 flash heal for 470 mana (untalented), and chain heal which is 2.5 second cast for 540 mana but hits 5 targets only healing those who need healing, you're looking at a faster heal from just about every other class for a lower mana cost, assuming regrow. If using lifebloom we are a cheaper healer, but it takes 7 seconds for most of the healing to be realized.
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