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There are many ways to choose who you heal in raid healing situation. Usually the important thing is to make the choises other people aren't making.
First and foremost note this: if the raid can be kept up while priest/palas/shamans are topping off people with your HOTs on them, then you mostly shouldn't be needed on raid healing and should have been assigned to something else to start off with. If, on the other hand, you are losing people due to overhealing then there's actually room for improvement. The following is a rough list I compiled (for lifebloom) a while back It might or might not work for you, feel free to disagree:
-Don't heal the guy with lowest HP (he should already be getting direct heals).
-Don't heal the guy who's had damage longest, someone else has probably noticed this already. (fights where range or LoS are significant, ignore this one).
-Don't heal a group going from top to bottom, rather go from bottom to top (most healers tend to go top-to-bottom in my experience).
-Don't heal full groups that take damage, heal groups where only some have taken damage (when a full group takes damage, they are usually either in chain heal or CoH range and often with a shadow priest too).
-Heal groups you know will take more damage such as melee groups (you really should agree beforehand what happens here tbh. but generally don't heal the guy who's lost most HP).
-Prefer healing mages & priests over paladins, warlocks and hunters (most raiding mages/priests have much lower stamina than warlocks and hunters, mages must also use their 'stone' cooldown on mana stones instead of saving for healthstone. Paladins don't gain mana from final heal of lifebloom - although you healing them is preferable to them healing themselves, it's still better if another pally/priest/shaman does it. Paladins also got an extra personal escape ability over most classes).
-Usually prefer ranged over melee (other healers are better suited at healing melee).
-Prefer healing yourself over almost anyone else (someone else *might* have a potion/stone/cooldown to save themselves with, if you don't save yourself some other healer still has to).
In short: your job is to predict who others will heal and heal someone else instead. Your job is to prevent people from falling into critical danger range so people who operate heals there (=direct heals) don't get swamped. If everyone's doing emergency healing, you'll have awfully many people dropping into emergency range because there's nobody to catch them before they do. And once too many people drop at once, there's bound to be significant healing collisions usually resulting in death.
In the end though it comes down to experience. Usually it's also awfully lot easier to predict who others will be healing by talking to them beforehand than trying to guess during the fight. :>
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