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Old 11/06/07, 9:44 PM   #7 (permalink)
Barraind
Von Kaiser
 
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Human Warlock
 
Lightbringer
One question that needs to be asked: Is this really a problem?
I'd argue it isnt an issue, or isnt an issue that is fixable if you want a healthy amount of content.

I've been in guilds raiding top end content in games where my total time played in and preparing for raids was substantially less than what my WoW guild needed to struggle through the midsection of AQ40 pre-expansion.

If you want zones with flavor, zones with a challenge, then you're going to get zones that require you to spend a decent amount of time to learn. Once you learn it, hey, clear the top few tiers of content in 3 days and call it a week.


For many players, a faster clear is not a reward in itself.
This is probably (I have no concrete proof, just experience) completely and totally false. Players want to do things faster, because it means they can spend time doing other things, in game or out. I personally would get mydaily workout in after raid times, finishing a zone at 10 was substantially different than finishing at 11 or 12. It was the same for pretty much everyone, in any of the guilds.



As to assigning loot and forming strats, this is stuff that you, the player, or the guild, should be able to do quickly, and should NOT be a factor of how your raid moves. I remember anguish clears in EQ where someone would be running from ture's room to Harrower (about 1/3 of the zone) to loot the piece because the raid didnt stop. That was one reason we cleared the majority of 3 expansions worth of content (in WoW terms: BT + Hyjal + Mag + Gruul + TK + a harder Mag - some trash) in 1 sitting on a sunday, we just didnt stop for things we didnt have to stop for. It was more or less nonstop pulling, boss kill, repeat, and do loot as we went.


Quite honestly, players create a lot of the time issues in raids. The vast majority of guilds suck at streamlining the arrive/buff/pull to boss process, and that alone wastes the most time. Following that closely is res/rebuff. If your time between pulls/attempts on the majority of content is 20 minutes, you should really evaluate that, for example.
 
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