I play from New Zealand on a US server so already I have [and would expect] a few hundred ms latency to contend with. As far as I remember when first playing in 2005 it wasn't too bad. Lately, however, I am often getting between 900-1200ms latency during 'peak' hours locally. Most of this I'm looking to attribute to my ISP [Xtra], however, I suspect over time latency has slightly risen as the game has developed. Could anyone confirm or deny this?
Now, getting to my point. We've made a start on SSC/TK [Lurker, Void Reaver killed] and I'm a little concerned that as the progressive encounters require more work, latency could hamper this progress. I guess I'd like to know if there are other tanks out there that deal with high latency regularly and are involved in the high-end content. If so, do you find it a problem and do you have any tips to deal with it [other than getting the ISP to pull finger and sort out their infrastructure]?
I had this typed up in notepad and then I found this thread. I'd just like to respond to a few things I've read here;
|
EDIT: Thought I should mention we are possibly the only country in the world that has download limits on our broadband deals
|
Not just Australia, we get it here also
|
It's also annoying for global cool-downs. My client will tell me my GCD is up and I can cast the PW:S I desperately need to cast right now. So it gets sent off to the server and my client goes into GCD mode. Only once it gets to the server my GCD on the server isn't finished or something so it sends back that I can't do that yet. Meanwhile it's a second later and that PW:S still hasn't gone off and I can't try again until the client gets the signal that it didn't get through. They really need to have a small queue so that if I send a request a fraction of a second before my GCD is over it will cast the spell right after the GCD is over.
|
I think I'm getting something similar here; I'm noticing I get a problem whereby I effectively have to double or triple-click a button such as shield slam or revenge before the ability is actually performed. This annoys me no end when I'm trying to maintain a rotation and play whack-a-mole with my minor cool-downs.