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I have a little question re: +hit, just to see if I've missed something or whether there are just some dark times ahead. As of 2.3 (which is to say, as of tomorrow or so) my Shapeshifter's signet will go back to the bank and I will be losing, like most of us, 3% hit right there. According to what I've read so far, +hit for ferals (talking about dps here) was quite good but not good enough to gear for it instead of agi (point for point). I still managed, grabbing things here and there, to get about 80 hit rating, which coupled with feral weapon skill would bring me reasonably close to the hit cap.
However this situation will change soon, and as much as missing 0.5% hit didn't look like a big deal for a kitty, missing 3.5% seems like another thing entirely. I have browsed the list of gear currently in game and I've noticed that most of the dps gear with +hit came from either Karazhan or t6 content, but few from t5. I think the fact that there is so much +hit on t6 gear is that there's about no itemization for ferals there, so we must share the loot of rogues, and rogue items typically have a lot of +hit.
Anyhow, what are the best options right now to close the huge +hit gap that we will experience soon? (and which won't go away easily since e.g. the Stranglestaff's replacement from ZA doesn't have +hit). I'm almost considering going to Romulo's Vial for the +35 hit (but not quite). And more particularly, what should a cat wear in t6 content, when not able to get t6 gear yet? The only competitive items I can think of with +hit on them are Edgewalker Longboots, Garona's Signet Ring, Worgen Claw Necklace and the Stranglestaff. There's also Midnight Legguards but they are not so good for druids anyway.
Or should I just forget about +hit altogether, accept my ~3% miss rate and just keep on stacking agi?
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