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Old 11/13/07, 1:14 PM   #61 (permalink)
 giansm
Let's Paint, Exercise, and Lifebloom
 
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Night Elf Druid
 
Proudmoore
nalinal: Judging by your gear, your guild is probably on Gruul/Mag/Early SSC? On Gruul, druids are very good on the MT (silence) and the raid (you have a long time between shatters for lifebloom/rejuvenation to patch up the damage, and you can heal on the run). You can do both: when we did Gruul I would usually patch up shatter damage solo while also keeping hots on the MT. On Mag, if your guild attempts to keep him banished for the full duration then you are good at keeping up the cube-clickers with lifeblooms on all of them, and you are also effective when focusing on the MT using the standard "single tank" healing style.

In SSC if you use a multi-tank strategy on Hydross (we had four tanks) then you are best off healing them while the adds are up. Once the adds die, raid damage is low enough that you should be able to keep hots on the MT while also raid healing. On Lurker I don't think it really matters who you heal since in our experience at least, nobody is really in danger of dying except from their own spout-related mistakes. I've done both raid healing and tank healing on that fight and it doesn't seem to make much of a difference either way. On Tidewalker you probably want to be on the tank in order to smooth out the spike damage (although I got stuck doing watery graves every time).
 
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