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Old 11/14/07, 3:06 AM   #95 (permalink)
Acaila
Glass Joe
 
Draenei Priest
 
Proudmoore
Originally Posted by squiffy View Post
Certain traffic types are usually given priority over ISP networks, things like http, ssh, etc.
As someone who works for one of the fastest/premium ISPs in Australia, that is fully in control of its National/International network I can tell you that this is *NOT* the case. We run QoS for our VoIP service and that is only on the rare occasions that our links reach capacity.

My connection goes from Adelaide, direct to LAX, and then directly in to my servers data centre. The last hop at the border is 235ms

C:\Documents and Settings\Acaila>tracert 12.129.225.43

Tracing route to 12-129-225-43.attens.net [12.129.225.43]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms home.gateway [192.168.0.254]
2 25 ms 25 ms 25 ms loop0.lns11.adl6.internode.on.net [203.16.215.184]
3 25 ms 25 ms 25 ms vl13.cor1.adl6.internode.on.net [203.16.213.166]
4 233 ms 233 ms 232 ms gi0-3.bdr2.adl2.internode.on.net [203.16.212.145]
5 258 ms 259 ms 259 ms pos3-0.bdr1.syd6.internode.on.net [203.16.212.142]
6 227 ms 226 ms 226 ms pos4-0.bdr1.lax1.internode.on.net [203.16.213.189]
7 235 ms 234 ms 234 ms 12.118.42.21
8 235 ms 235 ms 234 ms tbr2.la2ca.ip.att.net [12.122.86.18]
9 229 ms 227 ms 228 ms 12.127.3.189
10 237 ms 234 ms 235 ms 12.122.255.74
11 235 ms 236 ms 237 ms mdf001c7613r0004-gig-12-1.lax1.attens.net

235ms to the server farm is the fastest you will ever get to that server. Take it from someone that works in the business. My in game ping is 400ms on quiet times, 700ms during our "peak" time. This is server lag, nothing to do with my physical Internet connection.

Originally Posted by squiffy View Post
The "lowping" services merely tunnel the WoW game traffic through those protocols, resulting in a better QoS for the traffic, and hence improved pings.

It's real, it works, but your mileage varies from ISP to ISP.
Yes, what you are doing is presenting to the game client a US based IP address. This is the sole reason you are seeing a lower in game ping on the game metre. The game client thinks your in the US. All you are doing is "tricking" the in game metre to present a lower number.*

Australians/Oceanics see ingame pings of 400-500ms because of server load plus the latecy due to the distance we are from the servers. There is no "magic" connection protocol or configuration that can reduce this in game latency. Hence, this is service snake oil, its not reducing the physical lag due to the servers being on the other side of the pacific ocean.

*. What I suspect but cannot confirm/prove other than this "service" is that WoW is doing a basic ping test to your clients public IP address to calculate your "latency". Using this "service" its simply pinging a shorter distance, which is why it looks like it has reduced your ping.
 
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