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Blizzard has corpses despawn to prevent areas from becoming cluttered with thousands of unlooted corpses. It would be rather difficult to actually impliment periodic re-seeding, compared to attaching a seed to MobID, much less impliment a new mechanic to prevent it from having a practical effect. You will note that boss corpses persist unlooted for considerably longer (hours instead of minutes)--this is because they're more likely to contain important items that take time to be looted. If the consideration was the RNG, rather than bodies everywhere, normal mobs would presumably last just as long.
The current theory is that the loot seed is static, and changes to the loot table change the resulting loot of the loot seed.
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