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Old 11/18/07, 1:21 PM   #261 (permalink)
DocMartin
Glass Joe
 
Draenei Warrior
 
Draenor
Originally Posted by DocMartin View Post
Slam calculation:
Since it's not normalized, I see that it takes (AP/14)*(speed). Does that take the hasted/flurried speed of the weapon, or the base?
I think I just answered my own questing parsing my combat logs. I have a 2H build with imp slam and 5/5 flurry. For hasted slams, I edited the combat log to show slams only when flurry was up, then ran it through WWS. Without flurry, I clicked it off every time and edited the file to show only un-flurried slams. For both tests, I made sure to click off enrage right away, though it wasn't happening very often at all.

With flurry up, over 66 hits, the average slam damage was 808. Without flurry, over 60 hits, the average was 807. A quick calculation says that if hasted speed were in the calculation, there should be about a 100 damage difference between the two.

Therefore, Slam always uses the base weapon speed, making flurry and haste that much more valuable in increasing white damage without hurting slam.
 
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