Originally Posted by Vectivus
I hesitate to suggest this for fear of extreme backlash from anyone with real experience as a Paladin (my highest one is a 19 twink!), but would giving all Paladins Repentance alleviate some of the difficulties Paladins are experiencing in Arena play? It would seem that the natural evolution of the game points to giving healers more offensive/hybrid capabilities, and I don't see this as terribly out of line.
|
The problem is that each time you give the paladins something trainable, thus improving the class as a whole, further widen the gap between Holy and the other specs in PvP. Specially with the Healing to spell damage change, a Holy Paladin's offensive ability are quite strong, and way stronger than a Ret paladin's healing ability as a counterpart.