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Generally speaking the armor doesnt matter, as when you CS either a shaman or paladin you're not trying to drop them, you're trying to drop your main target.
This thread is quite interesting, and really it's the culmination of stratagies and gear. When you have little gear (on both teams!) Paladins (and Shamans to a lesser extent) are durable sturdy healers, whereas Druids and Priests are rather flimsy and are easy targets to drop. But once you're in full S2+honor gear, those "flimsy" healers are a tough nut to crack combined with their talents. I don't think anyone, including Blizzard, could have realistically forseen this evolution, and all of these healers are balanced rather nicely in PvE to boot. So what it really distills down to is this: How do we give the Paladin and Shaman more flexibility and options in PvP like Druids and Priests have?
For Paladins a few issues that I see are the following:
1) Hammer of Justice is simply not very useful anymore. The problem is, you don't want your Paladin anywhere near the main fray, and the range on it is just way too short.
2) Holy Shock needs to be reworked to be a useful and reliable instant heal. Numbers can be debated, but right now a ~1300 heal every 15 seconds is hardly worth the GCD.
3) Seals and Judgements should be some other school besides Holy. At least let the Paladin do SOMETHING when he's locked out.
4) Make Divine Illumination increase casting speed for that time as well. Make it significant enough to almost counter CoT for that 15 seconds. Another possibility -- make it castable on others.
5) Revert the BoSac change. Was this really so bad? The Freedom change was perfectly fine, and was warranted.
That's just 5 things I came up with off the top of my head. Surely Blizzard can think of many more ways to overheal Paladin PvP mechanics, and this goes for Shamans as well. Right now, they just have little flexibility compared to Druids and Priests -- and I argue that actually Druids/Priests are structured very nicely, so it certainly shouldn't come as a nerf to them, but as a buff to Paladins/Shamans.
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