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I think the priest buffs were less about buffing priests and more about buffing disc. It's been a very long-term issue and they kept promising on the buffs right up until they gave them. It's undoubtably a buff and others were probably more deserving, but I don't think Blizzard saw it as buffs to improve the failing priest class. It was just something whose time had come around, like guild banks.
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It was also largely an answer to 4 dps teams in 5v5.
With that said, I'm afraid you might be right. They may not really be seeing the larger picture with respect to these changes. The problem is that a few classes (rogues and priests for example) have 3 very strong and viable talent trees for arenas, while others (mages and paladins) only have 1. Why are they so worried about making 41 disc a strong talent build when every arena mage is water elemental and every paladin is 41/20 holy/prot?