Thread: 3v3 Arena
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Old 11/28/07, 6:06 AM   #134 (permalink)
 Golias
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Originally Posted by Coriolis View Post
The biggest shock for me was when we played a feral druid/pally/war team. We beat them 2-3 times, as I barely kept up our warlock vs the feral druid/warrior dps, as they always quickly killed the fellhunter and focused the warlock (who was admittedly UA which is a bad spec vs that composition). But then the feral druid started playing radically differently, rather then just trying to dps he shifted forms, interrupted me with bear charge/stun, rooted our warrior, cycloned me, and basically from that point on we got our asses kicked .
Just going to underline this. I've messed with several comps. last weeks and was really surprised by how well warr/feral/pal worked (with mostly pve gear/specs we reached 2k rating). Considering the limited choices a warrior has to team with, I think this is worth to mention. I'll probably be trying to keep this comp. up on S3 and then give some feedback on how it went. If anyone has more experience with it, do let me know how it goes for you.

I have done 3v3 with a shaman also, and they are really that easy to shut down, to the point we simply gave up, not because we couldn't get a good rating, just because it was downright unfair. To a lesser extent, this happened to me also with lock/warr/pally. The solution for us seemed to try and introduce more CC to the team, to be used in a defensive way. Instead of the lock (and in your case spriest), you may want to try a mage, especially now they been buffed and work very well with rogues, or even a druid. I never played above 2000, so I'm not sure how it effective it would still be above that. The true point is both shaman and paladin need more to adress their huge vulnerabilities. Not buffs, something new that expands their power.

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