Originally Posted by Quigon
That is not what you're giving up. In order to gain 3/3 TClap and Anger management you need to give up 3 points from protection (1 comes for free from fury).
This means giving up a point in imp taunt (1/2 usually),
and giving up 2 points in 1HWS. 4% less damage taken with your main handed weapon.
I'm not convinced that this will be made up for with TC (which you shouldn't be doing anyway in a max aggro situation), or anger management.
At the end of the day I'd think the practical use of improved taunt would overcome any potential gains, but the question is really, is 4% damage from 1HWS superior to anger management? My guess is yes, but I will leave that for another time.
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Oh no no, you don't have to give up any points in Weapon specialization. 12/5/44 will basically be...
Arms (12 points)
3/3 Improved Heroic Strike
5/5 Deflection
3/3 Improved Thunder Clap
1/1 Anger Management
Fury (5 points)
5/5 Cruelty
Protection (44 points)
2/2 Improved Bloodrage
5/5 Anticipation
5/5 Shield Specialization
5/5 Toughness
1/1 Last Stand
1/1 Improved Shield Block
3/3 Defiance
3/3 Improved Sunder Armor
1/1 Concussion Blow
3/3 Shield Mastery
5/5 One-Handed Weapon Specialization
1/1 Shield Slam
3/3 Focused Rage
5/5 Vitality
1/1 Devastate
Basically you give up improved taunt and IDS for imp bloodrage, imp tclap, and anger management which imo is superior - if you are after max threat.

As for Aggro gear:
You can tank anything in full tier 5, or full tier 6.
The point of the aggressive warrior section was to get tanks thinking about ways they can improve on their threat per second. One way to do that, is to literally become a worse tank. As your avoidance and mitigation improves, your threat generation gets worse. Tier 5 offers fantastic bonuses to threat, while retaining a lot of hit and decent tanking stats.
Now the reality is, especially with expertise changes, you can treat full tier 6 with a few ring/trinket/expertise swapouts as your "aggro set" and likely not lose aggro on bosses... trash may be another story if you're going all out with legendary pairs aplenty.
I sometimes end up tanking trash and aggro sensitive bosses in my "Avoidance" gear, and get away fine, but it is night and day when changing back into the aggro-tier 5 setup. It simply takes less work, less thought, less effort - which can be translated as assisting some tanks that have threat issues overcome them... they have a larger margin for success. Many tanks who will use this guide have significant threat problems, and that is a good set of gear to aim for in order to help on that problem.
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That's very true about who the guide is aimed at, i'm sorry about that. I pretty much envision a threat set that maximizes TPS (as far as you can go), yet not make you sacrifice tanking stats (I.E. DPS gear, gimper tier gears) and allows you to tank farmed content, but not get yourself into a position where healers are forced to compensate for how gimp you have become, or you being pretty much a mana sponge. The avoidance on a t5 vs t6 threat set comes out to about t6 losing 3% dodge, but winning by 4%~ more parry, which is a "threat" avoidance compared to dodge. A t5 threat set does have 200ish more AP and the 4 piece bonus, but otherwise has 1.5k less health and 50-100~ less shield slam hits.