Originally Posted by Healranktwo
Like I said man, it's really to each his own here. I can come back full circle to say imp taunt is a trash move and never really used on 95% of boss fights =P imp bloodrage is an extra 6 rage every minute (which is small, but better than 0), or an extra 6 rage when you need that rage during avoidance streaks.
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Originally Posted by Healranktwo
when 95% of your raid night is recovering from trash deaths because you lack an extra 2 seconds on your taunt, something is far more wrong than you taking another talent besides imp taunt =P
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But this is wrong, and I think it is appropriate to call you on it. Implying that by taking improved taunt you are doing something wrong is completely off base. I am not saying that taking taking improved bloodrage is wrong, just that your argument is.
People wipe, and people wipe on trash - further, improved taunt provides functionality beyond wipe or death prevention.
Nearly every boss in the game will benefit to some degree by having the taunt ability - whether it is in clearing the trash leading up to the boss, or clearing the boss itself. What about ALL of mount hyjal? Mount Hyjal's difficulty, outside of archimonde, is solely the trash. Should the tank respec each week? What about using taunt and cs and taunt again (requires a 9 second CD) to hold reliquary a bit longer?
Your argument should be based on the value of 6 rage per minute, not on the lack of worth of improved taunt. I cannot begin to tell you the sheer number of times where this talent has been very useful for me... perhaps, nightly? Incidentally, we have had an Illidan wipe turned into a kill solely through this skill when an OT died. I guess we were doing something wrong, but mistakes happen, otherwise we'd all be laughing at how slow Nihilum is.
Further, if you are considering an aggressive tank, you are likely either farming, or doing a boss that requires top end threat. If you are farming, trash IS your night, and bosses make up a small percentage of that night. Regarding bosses that take high end threat, well, most of them are surrounded in a ton of respawning trash (and some have adds that are tauntable).
I'd say the key points of the argument are:
You can gain threat by giving up improved defensive stance, you can gain threat by giving up improved taunt (assuming you never lose threat).
The personal question is 6 rage per minute (under ideal cirumstances) worth a 20% faster taunt cooldown?
Is 20 rage per minute and improved thunderclap worth a some minor UBW rage and a raw 5.4% reduction on your spell damage?
Those are the questions.