Originally Posted by Sepulture
Sure sure. I used to argue your side of this debate until I got used to having the rage on the pull. On paper, it looks worthless (just like 3/3 imp TC when you could have an offtank do it) but it isn't.
The reason is, people make mistakes. Some more than others. In the case of my raids, well, we have significantly more somes rather than others.
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And yet making mistakes surely favors improved taunt more than improved bloodrage.
I've tried both myself - well over a year of having it both ways. I don't see how a tanking warrior can claim improved bloodrage is superior except when trash is not involved, or the boss does not have a mechanic or add or phase where taunt is useful. Furthermore, the most likely time to lose aggro is actually after having lost it and taunting the mob and the taunt debuff wears off.
Even before misdirection came about, who the lost aggro to bosses on a pull? That wouldn't be the tank's fault. Let's be realistic here. I've never had a problem having enough rage to shield slam on a boss pull.
The problem here is that people will not be objective about a spec that differs from their own. Improved bloodrage is great if nothing was tauntable, and we walked straight up to each of these untauntable bosses each night, and we were also losing aggro on the pull by about 1 melee swing in threat.
I can understand an ITC argument, even AM, but improved bloodrage just seems to be horribly devaluing improved taunt, which is one of our better talents.
All that being said, it is clearly stated in the OP that the choice is left to the user of improved bloodrage or improved taunt, and all of the opinion of the last page or so is left out (thankfully).
As to the parry post - I came up with a compilation of roughly 50,000 swings on Teron Gorefiend, but honestly the data is far too noisy to say anything for certain. Just look at how huge 1 more missed, or 1 less missed parry changes the shield slam data for maiden.