|
Some random thoughts based on what has been posted and my own experiences:
Fiery is a better enchantment than crusader at low levels for a number of reasons, first of all being an increased proc rate (sorry no parse data to back it up, but observation shows it to be alot higher) and also everytime fiery procs its a useful proc, crusader might proc on the last hit when you need to sit and drink/eat, while fiery always procs and does damage. Nothing is more annoying to me than waiting 7-8 mobs for crusader to proc and then when it does it either is the last hit and I'm looking for a mob to hit before the buff wears off, or it procs 3 times in 4 hits then goes away for another 7-8 mobs. From my observations fiery procs almost every mob, usually more than once and is a significant portion of my dps at level 8 with a warrior using a 1h mace and even at 28 with a shaman using a 2h mace. I ditched crusader on the shaman at 18 and haven't regretted it one bit. No more looking for a proc to justify the big expensive enchantment, now I just play and watch the xp roll in. I do want to see the iron counterweight in action, and wonder if it will increase the attack speed on a feral druid, if so that'll be my next class to get twinked.
The shield spike trick is better than I expected, thanks to whoever first mentioned it. Nothing like having 4-5 mobs on you and seeing block after block and mobs keel over dead.
The dranei lands from 15-22 are insanely good as far as quest density, every mob you see is either part of a quest, can be killed for a quest or needs to be killed to get to an area for quests. No random wandering mobs that I noticed that are there just to annoy you and get in the way. Way better than any other leveling experience I've had for those levels, and the best part is theres usually no one there so no competition for spawns/nodes/flowers etc.
On my shaman I've built my gear around stamina and agility, which has given me a pretty good crit rate. Taking this into consideration talents such as flurry and shamanistic focus become even better, making me level even faster. I can chain pull mobs and as long as I get alot of crits my attack speed is increased and I only spend 40-50 mana for a shock spell doing well over 100 damage every 6 seconds. My downtime is low due to the faster mob deathes, and I don't even carry food or drink with me unless I loot it, if I need a break I bandage up. I make sure and drop a mana totem each fight, and a searing totem as well. mana totem gives me 6 mana every 2 seconds at a cost of 40 mana, and for 45 mana searing totem does 17 to 20 damage for 35 seconds.
|