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Old 12/14/07, 7:22 PM   #279 (permalink)
Tamral
Glass Joe
 
Night Elf Warrior
 
Drenden
Originally Posted by Veneretio View Post
The assumption in your math that all warriors will have (or should have) the same armor greatly skews your results. I realize that incorporating armor into your calculations would make it much more complicated, but without doing so your results have an extreme bias and while still offering some interesting insight they simply fail to paint a complete picture of the strongest way to gear yourself for an encounter.
It does not assume any of the such. It simply assumes a set of baseline stats, and gives you the information on which stats are the best ways to spend itemization points. Let's take the extreme end. If all 1000 or so interchangeable itemization points were spent on armor, assume the baseline stats and 29k armor. Just plug in the known numbers and it immediately reveals itself as not very viable. The end effect is baseline everywhere else in exchange for 20% less damage per incoming strike. While on the surface it seems safer, those same itemization points all spent on stamina (which is also not possible), would lead to a baseline build with around 29k HP, which ALSO registers as not optimal.

Granted if a boss existed that hit for 12k per hit or so on 17k armor, then yes, you would see stamina play a more prominant role to bring that value up to 27k or so.

but in the end, bumping up armor vs increased stam is an easily won argument. For the same itemization points that reduce incoming damage by about 20%, you can double the health pool. Since in any stream of combat that does not enter subset 3 of state 4, (including hit, hit), healing > incoming damage, the start of the next cycle is inherently in less danger with an obscene amount of health in the pool to recover to, then simple mitigation.

It is not just damage that nukes a tank. It is SPIKE damage that nukes a tank. Regulating and minimizing spike damage is the primary key. The rest is elementary, and as the OP said, just pressing 54445424452, etc..
 
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