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partial resists - the resistance is the damage reduction and not partial resist chance. Since partial resists are mostly 3/4 dmg done and sometimes 1/2 dmg done, they will happen to a lot more than 6% of the spells. IIRC it was more somewhere in the area of 25% of the spells getting resisted, with most having 1/4 of the damage resisted, and some having 1/2 of the damage resisted, resulting in overall 6% damage reduction. Also I though the tested theory was 8 resistance points per level, which means 75% * 24/350 = 5.14% damage reduction from partial resistances. Was this actually disproven by additional testing?
GCD: Paladin HoW is a special case and has a GCD of 0.5s, same as the casting time. This is easy to test and also shows on thottbot. Seems to follow the rule of reseting melee swing timer though.
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